Attack Potency

Destructive Capacity
destructive capability is a term used to describe the amount of damage a character can produce its normally the deciding factor in vs along with speed it is also used to measure energy.

Attack Potency
An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

this does violate the law of conservation energy but fiction overlooks this so we do to Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The attack potency depends on the energy output of a single attack, not the area of effect of the attack.

Attack Potency Chart
credit to vs battle wiki for the calculation check them out.

Standard sizes
The values for High 5-A and above are Energy equal to or above what it needed to overcome the GBE of OTS 44.. The calculation assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.
 * Moon level: Earth's satellite Moon.
 * Small Planet level: Mercury.
 * Planet level: The Earth.
 * Dwarf Star level: Brown Dwarf star (specifically, the OTS 44).
 * Small Star level: VB 10.
 * Star level: The Sun.
 * Large Star level: Rigel
 * Solar System level: The star system known as the Solar System.
 * Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
 * Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
 * A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
 * Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.


 * Galaxy level: The Milky Way galaxy.
 * Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
 * We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever. To know more, continue to read here.
 * Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
 * Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
 * A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
 * Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
 * Universe level: Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead (The PSRJ0348+0432 was used as a base). Any greater finite number is also included within this tier, whereas countably infinite numbers are included under High Universe level.

Additional terms:
Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+

High
it means to be on the higher end of the tier like high universal

Low
Currently used to denote low end of a particular tier, it will here-on no longer be utilized in that manner. "Low" will be utilized only if the instance matches with the revised Attack Potency chart.

Example: There should be no usage of "Low 7-A", because it does not correspond with the revised Attack Potency chart.

At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate.

At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate.

Likely
Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be favourable. This term should be used sparingly.

Possibly
Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be notable, but mild. This term should be used sparingly.

Higher
This should be used to denote a character's weapons, techniques, or attributes that are much stronger than their base level, but still within the same tier. For example, a character that is Solar System level but has an attack that multiplies their power by 100 times. In this instance it should be written as “Solar System level, higher with that ability or technique”.

Furthermore, higher may also be used to denote a case where the character is possibly or likely a higher tier, but to what degree is not specified. This is specifically referring to cases such as “At least 4-B, likely higher” or “At least Solar System level, likely higher”.

large thanks to vs battles as most of it is based on them check them out